![]() ![]() Giving it a charge based system greatly increases Riki's burst damage and mobility, but a charge system like that is going to have to replace an ultimate for balance purposes. Without the new HP regeneration, Riki's invisibility would simply lack compared to every other hero's skills.Īs for the swapping of Blink Strike and Permanent Invisibility that probably is related to Riki's general lack of movement. Until this patch, Riki was the only hero that had a skill that "only" gave invisibility (and an ultimate no less) Clinkz's ability gives bonus movement speed, Bounty Hunter 's ability gives bonus damage, and Nyx's ultimate gives both of these bonuses. Riki's changes probably came about simply because "there are better options" for invisibility. Because of the guaranteed runes, it is now viable for off-lane heroes to pickup a bottle for regeneration (cue Razor or Bristleback) instead of the rune race going between 2 people for 1 rune, mid heroes are now racing against both the enemy mid and off-lane players for a single rune (assuming your off-lane player consistently picks up the rune.) In any case, I feel as though this system actually makes it harder for mids to get runes. Seeing how Icefrog has made countless other patches to help individualize heroes, this change is long overdue. Really, PL used to be a Naga that could go invisible instead of having crowd control. Compare this change to when Silencer, Morphling, and Riki were completely reworked back in Wc3. This change removes Burning's trademark radiance-splitfarm rush, which at this point is reserved for Naga and Terrorblade (who have very different mechanics thankfully), and instead encourages PL to be built in a different light. The issue was that both PL and Naga were built as carries the exact same way, going as far as having identical roles and 6 slotted builds once the late game came about. ![]() In the larger scope of things, sure, he got a "buff" in that he is a lot stronger of a hero now but the changes weren't geared towards directly nerfing/buffing PL. It's not a change of an existing hero, it's a completely one. ![]()
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