![]() Of course, this will be difficult to implement. "Slender-ism Mode" in which 8 pages must be collected.Add configuration for Slenderman to spawn in specific areas on the map.Improve Slenderman's "halt-on-seen" code.This is in order of priority (Highest to lowest) The source can be found on GitHub, which is open to the public. Slenderman.exempt: ops - Slenderman will not follow players with this permission. Slenderman.admin: ops - Permission to use Slenderman commands. slenderman location - Get the slenderman's location. slenderman target - Set slenderman's target, provided the target is valid. slenderman reload - Reload slenderman's configuration file (not working?) List like this: slow_dur : 5000 #Duration of slowness effect (when caught) in ticks confusion_dur : 500 #Duration of nausea effect (when caught) in ticks Commands If you are using 1.2.5 or lower, set this to FALSE static : true #Enable/disable static effects worlds : #Slenderman's active worlds. anytime : false #Can Slenderman spawn during the daytime? sounds : true #Enable/disable sounds. drums : true #Drums play to indicate the slenderman is near. Setting this to an empty string "" will kill the player instead. slender_dimension : "world_nether" #This is where caught players are sent. Higher values mean he will attack more often. This puts you in an adrenaline state.Īggro : 500 #This is how aggressive the slenderman is. ![]() If he is close and you look at him, you will be "shocked".Your health is inversely proportional to how aggressive the Slenderman is.Looking at him will result in damage and static build-up, along with sound. ![]() This is because of the enderman's default coding.
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